AI Insights · Timothy · January 2022
Top 5 Pokemon Collector Games on Android in the US for Q4 2021
Discover the performance of the top 5 Pokemon collector games on Android in the US during Q4 2021, based on weekly downloads, revenue, and active users.
Performance of Top 5 Pokemon Collector Games on Android in the US for Q4 2021
The fourth quarter of 2021 saw interesting trends in the performance of top Pokemon collector games on the Android platform in the United States. Data sourced from Sensor Tower reveals insights into weekly downloads, revenue, and active user metrics for these popular titles.
Pokémon UNITE
Released by The Pokémon Company, Pokémon UNITE experienced a noticeable decline in both weekly downloads and active users. Starting with 269.5K downloads in late September, the numbers fell to around 41.9K by the end of December. Active users also dropped from 625.5K to approximately 127.1K over the same period. Weekly revenue showed a steady decline from $438.2K in the last week of September to about $47.8K by the end of December.
Pokémon GO
Pokémon GO, developed by Niantic, Inc., continued to perform robustly in terms of revenue, peaking at $2.5M in mid-October and maintaining a steady stream above $1.5M throughout the quarter. Weekly downloads remained relatively stable, fluctuating between 34K and 50K. Weekly active users hovered around 8M, with minor fluctuations, ending the quarter at approximately 7M.
Zookemon - Wild Pets
Homa's Zookemon - Wild Pets saw a significant increase in weekly downloads, starting at 1.8K in late September and peaking at 93.9K in early November. Weekly revenue also showed an upward trend, reaching $633 by the end of December. Active users peaked at 121.4K in early November before stabilizing around 58.3K towards the end of the quarter.
Monster Box
Monster Box from Yso Corp had a mixed performance. Weekly downloads started at 56.5K in late September and saw a decline to 21.5K by the end of December. Revenue followed a similar trend, peaking at $505 in late September and dropping to $158 by the end of the quarter. Active users also decreased from 103.3K to approximately 49.2K during this period.
Hyper Cards: Trade & Collect
PlayEmber Sp. z o.o.'s Hyper Cards: Trade & Collect experienced fluctuations in weekly downloads, ranging from 11.5K to 37.6K, with a notable peak at 36.1K in the last week of December. Revenue varied, reaching a high of $603 in the same week. Active users saw a significant increase towards the end of the quarter, growing from 55.6K to approximately 50.5K.
For more detailed insights and additional data, visit Sensor Tower.